8/28/2023 0 Comments World of warship new cv gameplayThankfully, if I'm not totally sold on the new systems by the time they release, Wargaming's promised players in-game compensation for those wanting to opt out of their hard-earned carriers, so there's that.īut regardless of what I think, if I've learnt one thing about Wargaming in my time interviewing its devs, playing its games, and learning how the company does business, it's that the company really does know what it's doing.CNS Huanghe, Tier VI cruiserFormally organized in September 1950, the People's Liberation Army Navy (PLAN) was initially built upon units that defected from the Republic of China Navy during the Chinese Civil War. The code we played is far from final, but after a couple of sessions spread over two days, I was beginning to get the hang of it.Īll that said, and as much as I dislike judging any game on early code, I can't say that I'm entirely sanguine about the changes - but then, I am part of that apparently very small minority that likes the current carrier game, and is so very hard to balance for. It's just not going to be quite as epic - but, hopefully, nor will it be quite so frustrating.Īt the moment, though, it's still a work in progress, and our hands on time was limited to a player-driven CV on each side, with the rest of the roster filled by bots. Even if you're not a CV player, the game is going to be different, because now, every squadron you face is going to be piloted onto target, and so a whole different set of skills is going to come into play, on all sides of the equation. "It's no longer like the Battle of Midway," Artur admits, with a dozen or more squadrons dueling and tracking enemy ships and squadrons. With only two carriers in each battle - that's not changed - there's only ever going to be four squadrons in play at any one time, and fighters, while still powerful, are one-shot defensive measures much like fighters or recon craft on cruisers and battleships. It's a profound new direction for the game, and not just in the way CVs play. And bombers are still the go to for causing critical damage and fires. They don't do a lot of damage, but they've a load of splash damage and cover a decent area they’re much more likely to hit, making them ideal for finishing off damaged ships. There's also a new aircraft type, an attack fighter loaded with racks of rockets. The last craft of a squadron approaching their target - but they’re already damaged… Those not so friendly skies target" in the voice of Red Leader, you're a better person than I. With only three aircraft in each attack wing, you might not be able to get those massive first strike kills, but you can spread that damage out a lot more.Īnd if you can peel off on an attack run, flack and machine gun fire bursting around you, without saying to yourself "Stay on target. With high-tier CVs, and large, 12-plane squadrons, this can be quite thrilling - it's entirely possible to line up a long, winding attack run, planes swooping out of the sky, attacking one ship, while the squadron then moves on to another target. Since release is manual, you'll also need to keep note of the distance your torps need to travel before they activate, too - release too late and you'll be more accurate, but your fish won't be able to detonate on target.Īs planes release their payloads, they leave the squadron, heading back to the carrier. Like in the current game, it's all about striking where the enemy will be, leading the target and trying to anticipate where they'll turn or how fast they'll be. So, if you're running a squadron of torpedo bombers, they dive low to the deck, and you can control their approach and the release of their payloads. Each aircraft is individually modelled in terms of damage, and when you move into to actually attack an enemy ship, up to three planes peel off for the actual attack run. It's a much more intimate way to play with carriers - in fact, you're really more of a squadron commander than a carrier captain in this mode. You're really more of a squadron commander than a carrier captain in this mode You can speed up, or call in fighter cover for a limited time, but otherwise, it's all about controlling that one squadron onto your target. In the new mode of play, when you launch a squadron, that's the one you control, and you control it in a third-person, over the wing view using the traditional WASD keys. Previous carrier battles began with launching every bird you had, and then controlling them RTS-style around the map - it felt very much like the scenes you see in movies, with aircraft controllers pushing blocks of wood around a large map, listening to radio reports and vectoring pilots to the spot where they’re most needed. A squadron of bombers peels away from its target, down three craft who are returning to the carrier.
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